

Discover more from Automatic Behaviours
In 1992 at MIT Sloan, Steve Jobs shared what he sees as his interpretation of Skin in the Game. Here is the video clip and the short snippet with his message :
“I think that without owning something over an extended period of time, like a few years, where someone has a chance to take responsibility for one’s recommendations, where one has to see one’s recommendations through all action stages and accumulate some scar tissue for the mistakes and pick one’s self up off the ground and dust one’s self off, one learns a fraction of what one can,” Jobs said.
Owning something over an extended period of time
Hard part is not just the initial product conception, but operation
The last 10% part of a product development are often the hardest
Challenges of building something new often arrives after you first ship something real to customers
See one’s recommendations through all action stages and accumulate some scar tissue
Live with one’s decisions and suggestions often when the decision involves and impacts more than one person
Consider longevity of your recommendations and decisions
Consider impact to the other team members who have to operate based on your decision
Pick one’s self up off the ground and dust one’s self off
Practice continuous learning
Perform pre-mortems
Have failures to share with
In interview process, look for someone who had skin in the game, and learnt from failing by living the consequences of their decisions